Wingeye Publishing Logo

Rounds & Turns - Time in Combat ⏳

In Dungeons & Dragons 5.5e, combat is broken down into rounds and turns. This structure ensures that every player and creature gets a fair shot at glory (or ruin).



πŸ“š Quick Reference



πŸ•’ What is a Round?

So even if combat takes 20 minutes at the table, only 6 seconds have passed in the game world.



πŸ” What is a Turn?

A turn is your personal moment in the spotlight β€” a small window inside the round where you get to act.

During your turn, you can perform the following:

🎬 1. One Action

This is your main move. Examples include:


⚑ 2. One Bonus Action

Bonus actions are swift and special β€” usually granted by your class, feats, or spells.

Examples:

You can only use a Bonus Action if something grants you one.


πŸ›‘οΈ 3. One Reaction (per round)

A Reaction happens outside your turn β€” triggered by specific events.

Examples:

You only get one Reaction per round, even if many triggers happen.


🎁 4. Free Actions

These are little things that don’t consume your Action economy.
Grav's version of β€œeye contact while undressing.”

Examples:



πŸ•³οΈ Ready Action / Holding Your Turn

Want to act after someone else? Use the Ready action:

  1. Choose a trigger (e.g., β€œI attack if the orc charges me”)
  2. Choose an action to perform
  3. You burn your Action now and respond as a Reaction later

If the trigger doesn’t happen, your action is lost.



πŸ”„ Banking Your Turn?

Officially, you cannot delay your turn (like in older editions).
You must act when your initiative comes up.

However, you can use Ready, or ask your DM to house-rule turn delay if they’re into that kind of flexible foreplay.



πŸ”š Summary of a Turn

Thing How Often When
Action Once per turn On your turn
Bonus Action Once per turn If granted by class/spell
Reaction Once per round Triggered during any turn
Free Action Flexible On your turn (or as allowed)

πŸ’‘ Each creature only gets one turn per round. Bonus Actions and Reactions follow special timing rules and must be granted or triggered by abilities, spells, or events.